This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Several Buildings & Water Tank. • 5 days ago. 😅. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Is it possible to use a bard’s college of whispers “psychic blades” feature on a “wand of magic missiles” attack? Psychic Blades only works on weapon…Dyzallin Shraen Dyzallin Shraen wants nothing more than bring the city of Shraen under his sole control. Glasses of sociability, Hat of the Magi, Ventriloquist's Ring, to add to the Pendant of the Occult. The wand regains 1d6 + 1 expended charges daily at dawn. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 1st-level magic missile. It is a common tool among war mages and can be found in many fantasy settings. Magical, Force Damage, Spell Focus, Wood. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. This wand has 7 charges. Stack Exchange Network. In the case of this wand, which doesn't require attunement, the Identify spell. Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Effect You cast Magic Missile at 3rd level. Effects with this trait deal force damage or create objects made of pure magical force. Crafting & Treasure. The sound effects really add to the video, haha. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. customer. So, it can use a wand of magic missiles but not a broom of flying. A magical staff is an indispensable accessory for an elite spellcaster. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. The Wand of Missiles of Imoen has few charges. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. Join. Also, Wands are typically supposed to be fun and unique ways to handle spells. So Maximized (+3) on Magic Missile is legal. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. (Ideally 2A Magic Missile + 1A Force Bolt, take away however many fewer Actions as needed for non-ideal case). Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. Expand user menu Open settings menu Open settings menuMeanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. You can increases the spell slot level by one for each additional charge you expend. Magic Weapon: Make a weapon temporarily magical. Usage held in 1 hand; Bulk L. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. View to NorthEast. g. but hilarious because 23d4+23 force damage that auto hits is always funny. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. “This system will defend against numerous threats, ranging from missiles that target low-flying helicopters to any imaginable ballistic threat. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. so odds are you probably won't be getting one. 6 MM spells, if CL9 5 missiles per cast. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Lose the Path: React to impede and possibly divert a Stride. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. com Evaluate 3 ⭐ (5265 Ratings). m. Some willingly undergo the process, embracing death to live beyond it. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. Divine 1st-Level Spells. Wand of Magic MissilesMagic Wand, uncommon. Magic missile can take 1 to 3 actions. Force barrage sounds like something a wizard would cast. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate Cast A Spell. After you cast the spell, an additional missile or missiles are released from the. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. Wand of longstrider + Wand of Manifold missiles is good. You can increase the spell slot level by one for each additional charge you expend. Business, Economics, and Finance. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. RT @WBrianLane: Hey #Pathfinder2e crafting experts: If I want to craft a specialty wand (say, wand of manifold missiles), do I need a specific formula for the specialty wand, or is the "one 1st-level formula to Craft a magic wand" sufficient? 05 Jun 2023 05:56:05Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!Item 3+. 633 4. If you have an ability that adds additional dice to. On a success, you deal 3d6 electricity damage. The Magic Wand interceptor underwent its first. Blue dragon sorcerer with a sparkler wand and magic missle necklace might as well be god. In most cases, it works as a +1 greatsword. Shield H: A shield of magical force blocks attacks and magic missiles. Use third action however you want. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. This greatsword is made of an unknown black metal. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Wand of Magic Missiles. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. I've got enough money to make maybe 3 more of. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting. The spells that can be cast from a staff are listed in. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Staves. Boots of bounding. Usage worn bracers; Bulk. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield. Maybe as a 5th level item it could be a wand of manifold missiles (1st). After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . This wand has 7 charges. This wand has 7 Charges. You only need to learn one 1st-level formula to Craft a magic wand. Wand, uncommon. Most wands are wood, but some are bone. At your level, I'd reserve a little cash to save up for the level 9 version. 0 subreddits, 0 subreddits Avg. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. This wand has 7 charges. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. . A magical item radiates a magic aura infused with its dominant school of magic. Wand of Manifold Missiles Neckless of Fireball. Wand of Magic Missiles Wand, uncommon. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wand of Manifold Missile: 1 missile per action. r/Pathfinder2e. Try to cast a third time, and no spell is cast and the wand is destroyed. Magic Missile is a Level 1 Spell from the School of Evocation in Baldur's Gate 3 (BG3). After you Cast The Spell, an additional missile or missiles are released from the wand. 8d4+8 is an avarage of 28 damage per round for as long as. 0. CryptoCrafting a Wand. View Cart; Help; Pathfinder . This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The spells that can be cast from a staff are listed. The lich can Interact to remove or store an item. Witch. Early on, they are worth keeping, especially if you don't have good ranged options. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 3rd-level magic missile. Are you asking in regards to combat generally? There are a ton of fun things that any class can use like aeon stones, ring of the ram, necklace of fireballs, and so on. These bracers are made from plates of durable mithral and gleam like the summer sun. . These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. Sign In; Cart . However, normal wands should work, since they only require holding the Wand, not wielding. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. Potion of expeditious retreat. This wand has 7 charges. In between the second and third wall there is an obvious compartment on the wall. Here's. 1. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. Spread per day. Source Core Rulebook pg. The robes benefit only characters who can cast arcane spells and whose alignment. It's the same as the wand of magic missiles except (1) the range is 50 ft and (2) the missiles heal rather than deal force damage. You can increase the spell slot level by one for each additional charge you expend. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. 254) reads:. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. This wand is an Uncommon rarity the wand that does not require any attunement by a spellcaster. Casting Spells From A Wand. 597 4. It is good, like really good. 593 4. Your Level. Wand of Magic Missile II. Demon mask. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A wand is usually the minimal caster level. You can increase the spell slot level by one for each additional charge you expend. Try to cast a third time, and no spell is cast and the wand is destroyed. Most wands are wood, but some are bone. One charge is used every time you use the wand (unless the item description says that it uses more charges). Basically, you get 1 missile per action you spend casting the spell. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Source Core Rulebook pg. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. For 1 charge, you cast the 1st-level. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. For wands; out of combat spells that you are 100% sure you want to cast every single day. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Yes, I do. 6. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your. Hey there. On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire, Long Strider, Mage Armor, Comprehend Lanugages. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherSo wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. WAND. For 1 charge, you cast the 1st-level version of the spell. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. Then you can load up on wands of manifold missiles as they become available for more missiles. Wand of Manifold Missiles (3rd-Level Spell) 9: 700 gp Wand of Overflowing Life (3rd-Level Spell) 9: 700 gp Wand of Crackling Lightning (4th-Level Spell) 10: 1,000 gp Wand of Hopeless Night (4th-Level Spell) 10: 1,000 gp Wand of. An individual 7th level PC has 720 GP of total items, and likely only 125 GP of it in negotiable currency. An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. . After you cast the spell, an additional missile or missiles are released from the. That's basically like passive bonus, and at 160gp, it's way cheaper than any alternative. Pathfinder 2e Nexus - Activate 7th-Level Wand of Manifold Missiles - You cast magic missile of the indicated level. Items can support characters by granting bonuses. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can increase the spell slot level by one for each additional charge you expend. Sigil H: Leave a magical mark. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Animate Dead H: Animate an undead creature to fight on your behalf. Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!Permissions and credits. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. I wanna spend turns. 0. Paizo Blog; Forums; PaizoCon; Community Use; GuidelinesYou need to have more magicka to cast the spell. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. Uncommon but Aeon Stones - the Pearly White Spindle is the best one for a lowish level PC, and might as well give the PC's a Wayfinder to put it in. Activate (Cast a. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Second, kobolds are always on the lookout for magic that might help. 0. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling. For 1 charge, you cast the 1st-level version of the spell. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. The missile comprises at least two junction fittings joined by a flange union to at least one spooled pipe to form a conduit. If the lich’s body is destroyed, any stored items appear among their bones. Putting the link in the body again because anything else doesn’t work and I fear the mods may be dead. After you cast the spell, an additional missile or missiles are released from the wand. It does not give arcane die because it does not give arcane skill. Wands With Damaging Spells. DMG 141 states, The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. A missile flow line is assembled in a frac manifold to manifold the discharge from a plurality of pumps. 0. Physical Description. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. For 1 charge, you. View to South. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). A Wand of Continuation extends the duration of a spell while a Wand of Widening expands the affected area. Wand of Magic Missiles. The negative level is contingent on damage; thus, it is negated. rechargeable. After you Cast The Spell, an additional missile or missiles are released from the wand. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. T3: 3rd level Magic Missile using as many Actions as you can. It negates magic missile completely, but also spends the targets reaction, preventing it from counterspelling the players important. If a DM wants to allow this I don't think it would be too broken. Stored Items The runecarved lichcan store items inside its body, as detailed below. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 598 4. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. On a 1, the wand crumbles into dust and is destroyed. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Yes. . Bulk L Usage held in 1 hand . After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . <br /><br />For every. SPECIFIC WANDS. Generally, given their lower spellcasting proficiency to other casters, spells that don't require saving throws or anything. ". This wand has 7 charges. A DC 10 flat check is actually a 55% chance to succeed (you only fail on 1-9) This post is labelled with the Advice flair, which means. . That shit is boss. Wand of magic detection Wand of magic missiles Wand of secrets Wand of the war mage +1 Wand of web Weapon +1 Weapon of warning Wind fan Winged boots Common Items Potion of climbing Potion of healing Spell scroll (1st level) Spell scroll (cantrip) Uncommon Items Adamantine armor Alchemy jug Ammunition +1 Amulet of proof against detection. Magic Missile is a Lvl 1 Spell from the Evocation school. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. Activate Cast A Spell. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. 2. Price 15,000 gp. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. Press question mark to learn the rest of the keyboard shortcuts. Magic Aura HU: Change how an item's magic appears to detecting spells. . 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For 1 charge, you. Also a cleric with the Fire domain could use a wand of fireball. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Reply. With that wand, you can do a 1 action attack that does a guaranteed 20d4+20 if it lasts all 10 rounds; that's a hell of a boss fight breaker. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Errant Wand of Magic Missiles. . rocket and missile system, any of a variety of weapons systems that deliver explosive warheads to their targets by means of rocket propulsion. Wand of Manifold Missile: 1 missile per action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Activate Cast a Spell ; Effect You expend a number of charges. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. (Do check out the power on Glasses of Sociability, it is great. I would say the best use is 1 charge each time, so that you can force more concentration saves. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. In the hands of most casters, it deals substantially more damage than a crossbow. A Barbarian can’t cast while raging, but a wand says you can. 0. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. Frequency Once per day, plus overcharge. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can increase the spell slot level by one for each additional charge you expend. This page contains a list of all wands in ADOM. Usage held in 1 hand; Bulk L. You could use the quickened wand of ray of frost twice in a round. com. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. The wand has an initiative modifier of +3, and each missile costs one charge. For each additional action you use. Arrows point to Concrete berm (top) & Drywell. Reply. I typically use lesser wands at early levels that don't recharge. 0 subreddits, 0 subreddits Avg. For 1 charge, you cast the 1st-level version of the spell. Wand of manifold missiles+dragon throat scales=tons of extra damage from av magic missile over the course of an encounter Just as an example Generally though what's good is dependant on the player, the class, the spells known, etc That's why you find see as many obvious examples, it's very much depending on multiple factors. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. When you begin the crafting process, choose a spell to put into the wand. View to SouthWest. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. But using a wand of fireballs does involve casting a spell, so it can be countered. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Wand, varies. (Functionally a two action magic missile cast in most cases)You build around Heaven's Thunder with a sprinkle of spellcasting to dual wield Wand of Manifold Missiles. "Action Type" could be changed to "Activation" or "Activate". Swap this with turn 1 if T1 starts in a particularly bad scenario where Acid Arrow isn’t possible and/or you really want to True Strike it. Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch WizardAnimal Companions Construct Companions Eidolons Familiar Abilities Specific Familiars Undead Companions. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. But be warned: you might succumb to sin in your pursuit of power. Wand of Widening (2nd-Level Spell) Item 6 Source Core Rulebook pg. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. View all types of animals and gear. The wand regains 1d6 + 1 expended charges daily at. Usage held in 1 hand; Bulk —. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. A Wand of Crackling Lightning is a double thick lightning bolt that flat foots people. For 1 charge, you cast the 1st-level version of the spell. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Special Equipment. SPECIFIC WANDS. Not bad for a boss fight, imo. 3d4+3 in total. Boots of Bounding are the best things if you want to max out your movement speed. Wand, uncommon. Source Core Rulebook pg. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. 0. Wand of longstrider + Wand of Manifold missiles is good. Kind of an odd case because a spell focus. Accursed Staff, Animal Staff, Arboreal Staff, Atmospheric Staff, Bagpipes of Turmoil, Beast Staff, Boreal Staff, Celestial Staff, Chronomancer Staff, Composer Staff, Dragonprism. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. Depending on how these are meant to be used, all of the small font may be too small. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges.